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Sunday, January 8, 2012

3D practise HIPPO!


Back to school and doing 3D again. This time, modelling a hippo. First we start off with the head.


First, create a rectangle and smooth it. Once smoothen, it would look a hot air balloon. Next is to adjust some of the vertices to form the nose. The front should be a little bit small while the back would form the head next.


Extrude the back of the object to form something like this above. Extrude UPWARDS to form the face.


Adjust more of the vertices to make it look more like a head. Delete the four faces of one side (the right) to form the eye.


Select the edges near the eye socket and extrude. Keep extruding to make it look realistic.


Now select the faces on the left side of the hippo and delete away. This is done to make it easier. You can just edit on one side and duplicate special of it.

  

Now to make the nose. Select the top face of the hippo and extrude backwards. Make it smaller as you extrude. Keep adjusting to make it look realistic.


Now for the ear. Select the top face near the eye and extrude outwards. Once extruded, select the vertices and always adjusts. (I realise 3D is all about EXTRUDING and ADJUSTING!)


Now that I'm happy with it, duplicate special! Change the settings in the z scale to -1 and it duplicates the head like a mirror image. Next I combined them instead of combining the vertices.


And as always, EXTRUDE and ADJUST! Select the bottom 4 faces near the face to make the mouth. Extrude downwards and rotate. Keep extruding and rotating.


And viola! My very own hippo head like thing! Soon, I will be doing:


My reflection: 
I feel this is like an extension of IN3D. I notice it is all about precision and adjustments, making it look like the real thing as well as the real thing. It is quite enjoyable to do. 

Any lessons learned? Not really because all this were taught during IN3D but instead of making in-animate objects, we're now making characters which is more adjustments to various body parts and a lot of scaling to do.

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