So here are more spider man poses I did.
In my previous post, I made an error about the leg. I solved it and now it looks like this:
As you can see, the legs are more spread out than last time. Apparently, I learned something new which was the the Knee PV. If I pressed1 for Knee PV, there will be a button for the knee so that I can move it without the leg "joining" each other.
Other than this, I have 2 more poses to showcase.
I learned again the that there is a limit to human proportions. It is also about experimenting with your own body. I did that with last pose. I pictured myself doing the wall climbing and I actually went into position to feel where the proper human parts were supposed to be. If I were to climb a wall using my fingers, my shoulders would be bent a bit forward and towards the wall. I also just referred to the images for reference and it helped with the placement of the body.
My blog is focused on gaming; the cool and funny aspects and how people transform it into something the game was not meant to be.
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Wednesday, January 18, 2012
Sunday, January 15, 2012
Spider Man posing
As part of my exercises, I shall show you my upside down pose of spider man; the famous pose when he hangs upside down from his web.
This is my version of the pose. Since I cannot move the individual fingers to form the grappling shape on the web, his straight hands will have to suffice. It's easy yet hard to do this pose.
Firstly the pose of spider man starts off like this:
So a lot of rotation is required to change the shape and position of his hands, head, torso, shoulder and feet. To place the features into the upside down position is also easy to do but the human body can only stretch and bend so much.
It is hard as this next image will explain.
When I tried to move the left feet to join the right, the knee does not bend, instead the knee moves in another direction and "merges" with the right knee. I tried to combine the 2 feet so that it joins nicely but it seems it does not work. This proves the limitation of the human body. We want it to stretch this way but sometimes the human anatomy won't allow us.
There is also the issue of how much can we actually bend or stretch. When I moved the shoulders to make that both arms are near each other, I don't really know how much I should rotate or move the shoulder. Should I move it lower and rotate it closer to the body?
I could also stretch the body by moving it up or down but how much should I stretch? Hmmmm . . .. thoughts to ponder.
Tuesday, January 10, 2012
Hippo THE BODY!
Now we are going to do the BODY!
I created a cube with subdivisions of 4 for the height and 3 for the width and depth. AND again it is all about extruding and adjusting. Now it is the legs.
Next is the hands.
Now to give the body more of a real human body feel. I bulged the stomach to make it look bigger infront. The back should be a curve as well while the buttocks should extrude out a bit.
I selected the edges near the neck and extrude it to form the neck shape.
Now for the palms. Again a cube but with subdivisions of 3 for the width and depth. Extrude the bottom face to form the thumb. I extruded as well as rotated to form the natural shape.
Same thing for the fingers. Extrude and extrude; shorter for the joints and longer for the rest.
Lastly, select the face at the bottom of the palm and extrude it to form the base of the palm so that we can connect this to the hands of the body.
And the hippo (everyone says it is a cow) is done. The palms and the body may look a bit cube-like but I am proud of it. The palms and the head were attached by deleting the faces and merging the vertices of the 2 together.
Corrections
Apparently, I made a mistake when I consulted my teacher.
The hand on the left side of the "hippo" body is lower than the right hand. I made it so to make it look like it was dancing. But I can't do that because I have to pass it to the rigger to rig it. It has to be symmetrical so I apologize for the mistake.
So above is the corrected one. The one with the proper symmetrical outline. I posed the shoulders downwards like he is tired if that is okay.
I made changes to my hippo model . . . again. I had to redo the arms because I felt it was not straight for a proper model.
My reflection on this week's work is that I am once again learning how to extrude, delete faces and duplicating specials of a cut object to make it whole. I learned to transform a simple cube to make a face or a hand; just by moving vertices up and down and extruding certain faces of edges. Going to do poses involving spider man so it is going to interesting. I now know how to merge vertices together properly. I have to combine 2 polygonal objects first then I will be able to merge vertices together.
Next, I will be doing my character development journal. I have decided on a character and it will be evil/crazy. It's unique and interesting to play around. For example, this guy:
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